The essential characteristic of an ergonomically designed
object, system or environment is that it enables people
to do the things they need to do. This sounds obvious
until you remember all the times that this hasn't worked
for you:
The mobile phone which buries the 'add new name'
entry somewhere down amongst the menus.
The can-opener which won't fit neatly in the cutlery
drawer.
The new DVD player which doesn't work in quite
the same way as the old one.
The call centre which asks you to phone a separate
number to get the information you thought they could
give you.
The website whose help pages never quite give you
the information you need (mentioning no names...).
The key to these problems is to identify what people
want to do and how they want to do it — then design
around that. This identification of human needs is central
to ergonomics and is supported by a loose set of techniques
under the heading task analysis.
Task analysis consists of documenting users' goals
and the sequences of tasks and subtasks they perform
to achieve them. These sequences may also include alternate
ways of doing things, how mistakes are corrected and
how to cope with unexpected events. Task analysis can
deal with both physical activities (eg, selecting an
item on a computer screen) and cognitive (eg, deciding
what to select). It also addresses not only the use
of the designed object itself, but also tasks in the
wider context.
The general aim of task analysis is to provide a way
of looking at a design from the end-users' viewpoint.
To put it crudely, if an engineer or designer looks
after the what of a product, the ergonomist can use
task analysis to look after the why.
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Information
Although the word 'ergonomics'
has entered the popular vocabulary, many do
not know precisely what it means.