Ergonomics is the application of scientific information
concerning humans to the design of objects, systems
and environment for human use. Its role in the design
process is to look out for the interests of 'end users'
and to ensure that designs meet their needs.
Readers will be familiar with many everyday irritations
such as:
Why can only tall people reach things from the top
shelf at the supermarket?
Why does my mouse make my wrist ache?
Why can't I work out how to set my video?
How do I get my wheelchair onto this bus?
Why do none of the options on the call centre menu
seem to apply to me?
Why does my head touch the roof of this car?
Why can't they make the print bigger in these product
instructions? Where's the on/off switch on this thing?
How on earth do I find out how to use this website?
Often problems such as these are the result of
poor ergonomics — a failure to identify people's needs
and provide solutions appropriate to their capabilities
and characteristics.
Broadly, ergonomics addresses the following issues:
Safety. Are these railings high enough to stop someone
falling over them? Will repeatedly lifting this widget
onto a conveyor belt hurt someone's back? Will the
control room operator notice the alarm indicator for
imminent nuclear meltdown?
Effectiveness. Will this wheelbarrow allow me to
shift more concrete? Will shoppers on my e-commerce
site be able to find what they want? Can I launch
my surface-to-air missile in sufficient time to intercept
the incoming enemy fire?
User Experience. Is this kitchen knife a joy to
use? Is finding interesting books on this site such
a breeze that I'll come back time and time again?
Do I enjoy the comfort and efficiency of my work environment
so much that I can hardly keep away from it?
In practice, of course, these aspects tend to be interrelated
— for example, an Air Traffic Control system which allows
the controller to identify and avert potential conflicts
effectively is safer for the passengers and less stressful
for the controller.
The ergonomics approach uses information from psychology
(cognitive, behavioural, perceptual, social, organisational),
anatomy and physiology to address these issues. It can
be applied to something as small as a pair of tweezers
or as large as an aircraft carrier.
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Information
Although the word 'ergonomics'
has entered the popular vocabulary, many do
not know precisely what it means.